Caltech
Computer Graphics Research
Areas
Physically-Based Modeling and Computer Animation
Polynomial Interval Analysis for Computer Graphics
A Level-Set Approach for the Metamorphosis of Solid Models
Fast Construction of Accurate Quaternion Splines
Fast Application of Inverse-Dynamic Forces to Articulated Bodies
Piecewise Control Mechanisms for Physically-Based Simulations
Developmental Modeling
Multiresolution Modeling
Mesh Compression
Semi-Regular Mesh Extraction from Volumes
Trimming Subdivision Surfaces
Integrating Finite-Element Analysis and Subdivision Surfaces
Interactive Multiresolution Mesh Editing
C^k Continuity of Subdivision Surfaces
Interpolating Subdivision for Meshes with Arbitrary Topology
Human-Computer Interaction
Surface Drawing
Virtual Environment Technology
Interactive Animation of Cloth-like Objects for Virtual Reality
Responsive Workbench: Algorithms and Methodologies
Object-Centric Interface Design for Virtual Environments
Rendering
Correction of Geometric Perceptual Distortions in Pictures
Scalable Photorealistic Rendering
Geometric Modeling
Implicit Fairing of Irregular Meshes using Diffusion and Curvature Flow
Creating Generative Models From Range Images
3-D Scan Conversion of CSG Models into Distance Volumes
Fast Marching Method for Computing Closest Points on Solid Models
Generative Modeling using Interval Analysis
Scientific Visualization
Level Set Modeling of DT-MRI Brain Data
Dynamic Deformable Models for 3D MRI Heart Segmentation
Surgical Planning with a Virtual Laparoscopic Camera
Multiresolution Visualization Tools for Interactive Analysis of Large-Scale N-Dimensional Datatsets
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Goal-Based Algorithms for 3D Analysis and Visualization
Magnetic Resonance Imaging and Model Extraction
Geometric Model Extraction from Magnetic Resonance Volume Data
Bayesian Mixture Classification of MRI Data for Geometric Modeling and Visualization
Graphics Hardware
Analog Integrated Circuits (VLSI) for Computer Graphics
Last modified: 8/27/02
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