Abstract:
This paper describes the architecture, capabilities and implementation
of The Clockworks, an object-oriented computer animation system
encompassing a wide variety of modeling, image synthesis, animation,
programming, and simulation capabilities in a single integrated
environment. The object-oriented features of The Clockworks are
implemented in portable C under Unix using a programming discipline.
These features include objects with methods and instance variables,
class hierarchies, inheritance, instantiation and message passing.