Abstract:
In this article we preview attempts that are currently being
made to bridge the gap between the models that produce accurate
draping behavior and the models that seek to reproduce dynamic
behavior. We begin by giving a brief synopsis of our particle-based
draping model. This is followed by a description of how we have
used constraint methods to turn this model into one that purports
to describe both cloth dynamics and drape equilibria. Finally,
we outline our experimental methodology for calculating the
constrained dynamics of this new model in a way that is
computationally tractable, and may make the model of real use
in engineering, design, and animation.