CS/CNS 174 Computer Graphics Lab


Time:            2:45pm-4pm Tu,Th
Location:     Beckman Institute Auditorium
Lecturer:    Mark Meyer (mmeyer@gg.caltech.edu), Jorg 160G

TA:            TBA (cs174@ugcs.caltech.edu)

Text:          Alan Watt, 3D Computer Graphics , Addison Wesley, 1993

Fall Quarter, 1999
Computer Graphics Basics. Topics covered include scan conversion of lines and polygons, basic image processing, sampling, aliasing and antialiasing, modeling and viewing transformations, represenations of curves and surfaces, user interfaces, hidden surface removal algorithms, reflection and lighting models, and illumination computations.
Winter Quarter, 2000
Rendering. Topics covered include raytracing, radiosity, volume rendering, the rendering equation, light field and image based rendering.
Spring Quarter, 2000
Projects and Case Studies in Computer Graphics. Class members will work on a project of their choice; they apply computer graphics techniques to selected problems in modeling, rendering, interaction or animation. Class members will be able to make frame-by-frame animations using the facilities of the Caltech graphics group.

Links

  • CS174 98-99
  • CS174 97-98

  • Page last modified Tue Sep28 12:25:23 PST 1999
    http://www.gg.caltech.edu/~cs174ta/cs174.shtml