#Inventor V2.0 ascii PerspectiveCamera { position -2 0 5 orientation 0 1 0 0 nearDistance 1 farDistance 10 #left -0.5 #right 0.5 #top 0.5 #bottom -0.5 } PointLight { location 0 0 2 color 1 1 1 } Separator { Transform { translation -2 0 0 rotation 1 0 0 .75 scaleFactor 1 1 1 } Transform { translation 0 0 0 rotation 0 1 0 .6 scaleFactor 1 1 1 } Material { ambientColor 0.2 0. 0. diffuseColor 0.8 0. 0. specularColor 0 0 0 shininess 0.2 } Coordinate3 { point [ -1 -1 1, 1 -1 1, 1 1 1, -1 1 1, -1 -1 -1, 1 -1 -1, 1 1 -1, -1 1 -1 ] } Normal { vector [ 0 0 1, 0 0 -1, 0 1 0, 0 -1 0, 1 0 0, -1 0 0 ] } IndexedFaceSet { coordIndex [ 0, 1, 2, -1, 0, 2, 3, -1, 5, 4, 6, -1, 6, 4, 7, -1, 1, 5, 2, -1, 2, 5, 6, -1, 4, 3, 7, -1, 3, 4, 0, -1, 3, 2, 7, -1, 6, 7, 2, -1, 0, 4, 1, -1, 1, 4, 5, -1] normalIndex [ 0, 0, 0, -1, 0, 0, 0, -1, 1, 1, 1, -1, 1, 1, 1, -1, 4, 4, 4, -1, 4, 4, 4, -1, 5, 5, 5, -1, 5, 5, 5, -1, 2, 2, 2, -1, 2, 2, 2, -1, 3, 3, 3, -1, 3, 3, 3, -1] } }