CS/CNS 174 Computer Graphics Lab abc
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Time: 2:45pm-4pm Tu,Th
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Location: Beckman Institute Auditorium
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Instructor: Al Barr (barr@gg.caltech.edu)
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TA:
Marcel Gavriliu (cs174@ugcs.caltech.edu, mg@cs, x3550),
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Mark Meyer
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Text:
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Alan Watt 3D Computer Graphics , Addison Wesley, 1993
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The first 2 quarters of the sequence introduce methods of
2D and 3D computer graphics. Topics covered include scan conversion of
lines and polygons, basic image processing, sampling, aliasing and antialiasing,
modeling and viewing transformations, represenations of curves and surfaces,
user interfaces, hidden surface removal algorithms, reflection and lighting
models, and illumination computations.
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Spring Quarter, 1999 (c):
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Projects and Case Studies in Computer Graphics. Class
members will work on a project of their choice; they apply computer graphics
techniques to selected problems in modeling, rendering, interaction or
animation. Class members will be able to make frame-by-frame animations
using the facilities of the Caltech graphics group.
Documents and
Handouts
Blobbies with Scales (1995) A simulation of scales growing on
a topologically varying surface (from 1 surface to 2), made by Kurt Fleischer
et al for his Siggraph 95 talk entitled Cellular Texture Generation.
Mpeg
359K.
Page last modified Thu Jan 14 23:45:49
PST 1999
http://www.gg.caltech.edu/~cs174ta/Fall/index.html