CS/CNS 174 Computer Graphics Lab abc


Time: 2:45pm-4pm Tu,Th
Location: Beckman Institute Auditorium
Instructor:  Al Barr (barr@gg.caltech.edu)
TA:           Marcel Gavriliu (cs174@ugcs.caltech.edu, mg@cs, x3550),
                     Mark Meyer
Text:
Alan Watt 3D Computer Graphics , Addison Wesley, 1993
The first 2 quarters of the sequence introduce methods of 2D and 3D computer graphics. Topics covered include scan conversion of lines and polygons, basic image processing, sampling, aliasing and antialiasing, modeling and viewing transformations, represenations of curves and surfaces, user interfaces, hidden surface removal algorithms, reflection and lighting models, and illumination computations.
Spring Quarter, 1999 (c):
Projects and Case Studies in Computer Graphics. Class members will work on a project of their choice; they apply computer graphics techniques to selected problems in modeling, rendering, interaction or animation. Class members will be able to make frame-by-frame animations using the facilities of the Caltech graphics group.
 

Homeworks

        Documents and Handouts

  • Postscript of Einstein Summation Notation document
  • PDF format, Einstein Summation Notation document
  • Superquadric Handout, Postscript Format
  • Links

  • CS174 97-98

  • Blobbies with Scales (1995) A simulation of scales growing on a topologically varying surface (from 1 surface to 2), made by Kurt Fleischer et al for his Siggraph 95 talk entitled Cellular Texture Generation. Mpeg 359K.

    Page last modified Thu Jan 14 23:45:49 PST 1999
    http://www.gg.caltech.edu/~cs174ta/Fall/index.html